Mine Golem
EARTH 3

Mine Golem

  • ATK:
  • 1000

  • DEF:
  • 1900

  • View:
  • 3118




When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.




 
 
AI Power Analysis
Material body / Normal summonConfidence: MediumEvaluated Oct 7, 2026
47± 5/ 100
Power Score
Intrinsic 46
Deck 47

Mine Golem — Power Evaluation

Final Score: 47 ± 5 · Confidence: Medium

  • Intrinsic: 46 · Deck: 47 · Meta: provisional
  • Primary role: Material body / Normal summon · Secondary: Utility

Why it scores here

Mine Golem is a Level 3 Rock body that runs at 3 copies in the Greed archetype, providing modest accessibility and deckbuilding efficiency as a filler summon. However, its only effect—500 damage when destroyed in combat—contributes negligible interaction (8% of opponent LP) and no resource economy. Absent any combo evidence, the card functions primarily as generic Level 3 material in Rock-heavy shells, and the tiny deck sample (n=2) prevents verification of whether it actually generates winning value or is merely padding.

Axis scores

Axis Score Evidence
Accessibility 65 Summonable Level 3 that runs at 3 copies in both Greed decks, but no confirmed searcher reduces liveness to manual draws (verified).
Combo & Conversion 25 No combo boards supplied; text-only inference shows a passive on-destruction effect with no multi-card synergy (observed: 0 appearances).
Resource Economy 30 Card text grants no advantage, refuel, or net gain—only 500 damage when destroyed, a −1 with consolation (verified).
Effect & Interaction 15 Passive damage trigger provides no hard interaction, negation, or removal; 500 damage is trivial in 6000 LP games (verified).
Material Utility 55 Generic Level 3 EARTH Rock body with 1900 DEF, moderately useful as material in archetype-heavy contexts but not optimal (inferred).
Resilience & Flexibility 20 Single one-time effect with no recursion, protection, or multi-turn presence; useless against combo decks that avoid combat (verified).
Deck-Building Efficiency 60 Runs cleanly in Greed with no garnet risk or archetype lock, evaluated at 3 copies standard; however, archetype-dependent and not splashable (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 46, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistent 3-copy inclusion in Greed archetype suggests reliable accessibility
  • Level 3 Rock body fits material roles with partners across the archetype
  • Passive effect triggers without setup or additional resources required

Weaknesses

  • 500 damage is negligible (8% of opponent LP pool) and purely situational
  • No combo evidence; card may function as padding rather than winning piece
  • Entirely reliant on combat to trigger; useless against combo-focused decks
  • No card advantage, recursion, or resource economy; pure −1 play

Counters / choke points

  • Decks that avoid combat (combo/OTK strategies)
  • Effect negation (Skill Drain, Forbidden Droplet) blanks the damage and leaves a mediocre 1000 ATK body
  • Non-battle destruction (e.g., card effects) prevents damage trigger

Best use

Filler body / material source. Decks: Greed, Rock-focused shells. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: 'When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.'; Runs at 3 copies in 2/2 Greed decks (100% inclusion in sample); Level 3 EARTH Rock, 1000 ATK / 1900 DEF; No active searchers for this card identified; No combo evidence (0 total combos in database)
  • Observed: 100% Greed archetype inclusion in deck sample; Gameplay type 4 (likely Rush Duel) exclusively; Top partners: Stone Dragon, Destroyer Golem, The Statue of Easter Island, Giant Soldier of Stone, Moai Interceptor Cannons, Stone Statue of the Aztecs, Revival Golem; All partners are Rock/Golem types, confirming archetype synergy
  • Inferred: Accessible as a Level 3 normal summon in Rock-heavy decks with 3 copies; Provides generic Level 3 material value when blanked or post-destruction; 500 damage on destruction is a minor consolation (8% of opponent LP); No inherent card advantage or resource refuel mechanism
  • Data gaps: No combo evidence supplied (0 combos) — cannot verify combo conversion or confirm the card's role in winning sequences No guides supplied — no strategic context or expert opinion on the card's value in Greed Extremely limited deck sample (n=2, both Greed) — cannot evaluate portability or meta relevance No usage statistics (StatisticsCard) — cannot calibrate inclusion % across larger historical dataset Deck recency: May 2023 (3+ years old) — cannot assess current metagame viability











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